Knight Blades Forums

Full Version: Call out areas
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Now so far the only call out areas are the main Tavern, and the smoking area around said main Tavern

what are the limits to the call outs?
Can one call everyone out? only 1 person out? can you do it sneaky like?

I'm not asking this to try and cheese something, more to get a feel for how to treat the Tavern
I would like to know this as well.
The way I was treating it [Please correct me or say it in better terms] was the porch of the Restaurant Tavern was smoker's guild area so as to not fight on stairs. (as well as the stairs just to the right).
The other area I recall was the Parking Lot (for the sake of ambiance and LARP atmosphere).
And preferably the toilet and bathroom stalls ^^;
How it was approached so far I felt was perfectly okay, one of the monsters come inside and call the group out for a fight, or call someone just outside to bring those inside, or specific members inside.
My thoughts on 1 Person/Sneaky, would possibly be a letter? or does that seem too cheesy. Pick an area and work from there?
We will be working out the details. A Clarification will be made.
Call Out Areas

The following post explains the rules regarding Call Out Areas. Please read this post completely before posting any questions. Maybe you could read it five times before posting questions? The Staff spent many hours on adjusting this game mechanic and believe we’ve covered all scenarios. This will all be explained again at opening meeting at the 2018 Spring 2 event.

Currently, the only Call Out areas for our game are tents and the Tavern at Eagle Pass. Some are referring to this building as Porthos’s Restaurant. If any additional areas need to be designated for Call Out, they will be told to you at opening meeting.

The Out of Game call is, “Call Out.” The call is strictly Out of Game.

This mechanic represents an attack.

There are now two methods to Call Out.

Method 1… Signifies an open attack… if you are within 5 feet of the character or creature you wish to call out, face them and simply say, “Call Out” while pointing at the person.

Method 2… Signifies a Skill Attack… If you wish to use one of your attack skills, you may do so in this method. However, no matter the skill, you must follow the rules for stealth attacks when doing so. Those rules can be found in the rule book. You strike while saying the skill you’re using and then say, “Call Out.” You may also use uncalled strikes with this method by striking the target and saying, “Call out.”

Please remember these are designated call out areas for a reason. Use lightest touch and avoid full swings for safety.

Reacting to a Call Out:

The following rules apply to how you must react to being Called Out.

If called out by either method you must immediately, safely, and directly go to a suitable area for combat. If your physical representations of your weapon(s) or your spell packet(s) are not within 5 feet of you, you must leave without them.

If you are called out by method 2 and it renders you unconscious, drops you to zero vitality, or you die, you must still go to a suitable combat area immediately. Once there, you will act accordingly.

If you refuse a call out, your character is immediately dead. You must go directly and immediately to Death’s Realm.

You may not run back into a call out area to avoid the fight from being called out. If you do, it results in immediate death. You must go directly and immediately to Death’s Realm.