01-09-2019, 08:01 PM
Player Character Transfer from CRO to Knight Blades: The Awakening
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Knight Blades is happy to announce the following rules for Player Character conversions from CRO. This special offer is for those that have been affected by the closing of the CRO game.  If you are a CRO Player and you do not currently have a Knight Blades Character, please give our game a try with your current CRO Player Character.
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Character Creation is done on our main website www.knightblades.net .Â
Here is a direct link to Player Character Creation and Personal History forms:
http://knightblades.net/town-hall.html
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The Knight Blades rulebook can be found here:
http://knightblades.net/rule-book.html
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If you are reading this announcement as a guest on our forums, please take the time to create a forum account with us. Once your information has been verified, we will build a Personal Forum for you where you can pose any questions you may have on this conversion. You’ll also have access to your final Character Sheet for review.
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Player Character Name:Â
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Your Player Character Name will remain the same.
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Player Character Class:Â
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You must pick one of the four Player Character Classes from the rulebook.
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Bonus Starting Character Points:
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You will build your Player Character based on your XP from CRO. Add up the Spent XP, Unspent XP, and Bonus XP from your CRO Player Character Sheet. This is the Total XP from CRO.
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The Total XP from CRO divided by 5 (round up) is the amount of extra CP you have for your Knight Blades Player Character.Â
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These CP are immediately available to spend for Player Character creation. Be aware that all Knight Blades Player Characters begin with 50 CP. The CP earned from CRO is in addition to this.
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Player Character Skills:Â
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Use your CP to choose skills from the rulebook so as to recreate your Player Character from CRO. Feel free to use your discretion and personal preferences when creating the Player Character.
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Player Character Unique Abilities:
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Your CRO Player Character might have had special abilities or powers that would be very difficult or impossible to obtain as a starting Player Character in Knight Blades. We will waive the requirements of training, tutoring, and prerequisite skills if it seems appropriate. However, Mastery Point requirements will not be waived.
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Player Character Race:Â
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You will retain your Player Character Race. The Costume Requirements are unchanged from the CRO rules. Some of the Race Bonus abilities have been modified to fit the game system, as follows.
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Player Character Racial Bonuses:
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The Folk- None.
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Dwellers- Resist one Disease effect per event.
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Torvaar (High Elves)- Resist one Sleep or Charm effect per event. In addition, they may cast the spell Magic Missile for free once per event.
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Fayenvaar (Wild Elves)- Resist one Sleep or Charm effect per event. In addition, Fayenvaar may use the skill Keen Shot for free three times per event.
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Baelenvaar (Dark Elves)- Resist one Sleep or Charm effect per event. In addition, Baelenvaar resist one Poison effect per event and gain an additional Hit Point at night (5:55pm to 5:55am) or when deep underground.
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Drekhtnir (Mountain Dwarves)- Resist one Trip effect per event.
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Drekhtgar (Deep Dwarves)- Resist one Trip effect per event. In addition, Drekhtgar resist one Poison effect per event and gain an additional Hit Point at night (5:55pm to 5:55am) or when deep underground.
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Gaol- Resist two Disarm effects and one Fear effect per event.
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Raksha- Resist two Disarm effects and one Entangle effect per event.
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Nymorians- Resist two Disarm effects and one Disable effect per event.
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Gendran- Resist two Disarm effects and one Poison effect per event.
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Celts- May cast the spell Spell Guard for free three times per event, but are only healed half (rounded up) by healing spells. Potions, Empathic Healing, Self Sacrifice, and First Aid affect Celts normally. Effects removed by healing (such as Disable) are still removed by a healing spell of the appropriate number, but the Celt only receives the reduced amount of numerical healing.
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Satyrs- May use the Entangle effect for free once per event. This is a Combat Call. It is not a spell. It can be delivered by packet or weapon strike.
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Mokgor (Orcs)- Resist one Waylay effect and one Disarm effect per event.
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Optional Racial Transfer:
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A CRO Player may choose to adopt one of the Knight Blades Player Character Races instead of keeping the CRO Race. It must be one of the equivalents listed below. You must abide by the Costuming Requirements of the Knight Blades rules.
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Player Character Race Equivalents (CRO to Knight Blades):
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The Folk- Humans
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Dwellers- Humans
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Torvaar- High Elves
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Fayenvaar- Wild Elves or Wood Elves
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Baelenvaar- Dark Elves
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Drekhtnir- DwarvesÂ
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Drekhtgar- Deep Dwarves
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Gaol- Hybrids
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Raksha- Hybrids or Cat-Kin
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Nymorians- Hybrids
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Gendran- Ophidians
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Celts- Humans
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Satyrs- Fauns
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Mokgor- Half Orcs
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Improved Racial Advantages:
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You may purchase the Improved Racial Advantage for you Player Character. It will be a second/doubled use of the racial bonus already listed. For example, Drekhtgar (Deep Dwarves) can resist one Trip effect and one Poison effect per event and gain an extra Hit Point at night. The Improved Racial Advantage would result in resisting 2 Trips and 2 Poisons, and also gaining a total of 2 extra Hit Points at night.
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If you choose to convert the character to a Knight Blades Race, then the Improved Racial Advantage can be purchased as usual for a Player Character of that Race.
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Player Character Starting Equipment:
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In order to compensate for the loss of all items from CRO, your Player Character will be given an enhanced starting equipment package.Â
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Knight Blades will be giving each converted PC the Starting Equipment Package that is listed in the rulebook. In addition to the standard package for new Players, we will give you five random potions.
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Your coins from CRO will be honored as viable currency. A gold coin (either type) will equate to one Gold Piece in Knight Blades. Silver coins will be valued as Silver Pieces.
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Any magic item you may have possessed will be converted into a nonmagical Item of Quality, as it has somehow lost its magical abilities crossing through The Penumbra. However, it is theoretically possible for the item to regain some or all of its magical abilities. This restoration would be an In-Game endeavor and must be accomplished through In-Game means.
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The Gods from CRO:
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The gods from the CRO world will continue to grant spells. The exact details of how this is possible must be discovered In-Game. The following list may prove helpful, should your Player Character choose to carry on the worship of CRO deities.
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Equivalent Deities (CRO to Knight Blades):
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Lisana – Light, any Light undergod
Charnox – Nekros, any Dark undergod
Garmandis – Nexus, Aureus, Karma, Halcyon
Dessidra – Sylvik
Ohmaia – Urgo, Arcana
Sarness – Clandesta, Urgo, Tempesta
Korthon – Bellicose, Nexus
Barbarus – Bellicose, Kull, Tempesta, Sepsis
Areesia – Phoenix, Sylvik
Rishnaak – Sepsis, Tempesta, Sylvik
Mentarus – Nemesus, Nexus
Severin – Sepsis
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The Player Character may keep on referring to the deity by the old name from CRO, or may accept the new Knight Blades name. However, any Player Character receiving spells from a deity will have the Knight Blades name of the deity on the character sheet. In the case of multiple equivalent deities, the Player is allowed to decide which will be written on the sheet.
Â
Â
Knight Blades is happy to announce the following rules for Player Character conversions from CRO. This special offer is for those that have been affected by the closing of the CRO game.  If you are a CRO Player and you do not currently have a Knight Blades Character, please give our game a try with your current CRO Player Character.
Â
Character Creation is done on our main website www.knightblades.net .Â
Here is a direct link to Player Character Creation and Personal History forms:
http://knightblades.net/town-hall.html
Â
The Knight Blades rulebook can be found here:
http://knightblades.net/rule-book.html
Â
If you are reading this announcement as a guest on our forums, please take the time to create a forum account with us. Once your information has been verified, we will build a Personal Forum for you where you can pose any questions you may have on this conversion. You’ll also have access to your final Character Sheet for review.
Â
Â
Player Character Name:Â
Â
Your Player Character Name will remain the same.
Â
Â
Player Character Class:Â
Â
You must pick one of the four Player Character Classes from the rulebook.
Â
Â
Bonus Starting Character Points:
Â
You will build your Player Character based on your XP from CRO. Add up the Spent XP, Unspent XP, and Bonus XP from your CRO Player Character Sheet. This is the Total XP from CRO.
Â
The Total XP from CRO divided by 5 (round up) is the amount of extra CP you have for your Knight Blades Player Character.Â
Â
These CP are immediately available to spend for Player Character creation. Be aware that all Knight Blades Player Characters begin with 50 CP. The CP earned from CRO is in addition to this.
Â
Â
Player Character Skills:Â
Â
Use your CP to choose skills from the rulebook so as to recreate your Player Character from CRO. Feel free to use your discretion and personal preferences when creating the Player Character.
Â
Â
Player Character Unique Abilities:
Â
Your CRO Player Character might have had special abilities or powers that would be very difficult or impossible to obtain as a starting Player Character in Knight Blades. We will waive the requirements of training, tutoring, and prerequisite skills if it seems appropriate. However, Mastery Point requirements will not be waived.
Â
Â
Player Character Race:Â
Â
You will retain your Player Character Race. The Costume Requirements are unchanged from the CRO rules. Some of the Race Bonus abilities have been modified to fit the game system, as follows.
Â
Â
Player Character Racial Bonuses:
Â
The Folk- None.
Â
Dwellers- Resist one Disease effect per event.
Â
Torvaar (High Elves)- Resist one Sleep or Charm effect per event. In addition, they may cast the spell Magic Missile for free once per event.
Â
Fayenvaar (Wild Elves)- Resist one Sleep or Charm effect per event. In addition, Fayenvaar may use the skill Keen Shot for free three times per event.
Â
Baelenvaar (Dark Elves)- Resist one Sleep or Charm effect per event. In addition, Baelenvaar resist one Poison effect per event and gain an additional Hit Point at night (5:55pm to 5:55am) or when deep underground.
Â
Drekhtnir (Mountain Dwarves)- Resist one Trip effect per event.
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Drekhtgar (Deep Dwarves)- Resist one Trip effect per event. In addition, Drekhtgar resist one Poison effect per event and gain an additional Hit Point at night (5:55pm to 5:55am) or when deep underground.
Â
Gaol- Resist two Disarm effects and one Fear effect per event.
Â
Raksha- Resist two Disarm effects and one Entangle effect per event.
Â
Nymorians- Resist two Disarm effects and one Disable effect per event.
Â
Gendran- Resist two Disarm effects and one Poison effect per event.
Â
Celts- May cast the spell Spell Guard for free three times per event, but are only healed half (rounded up) by healing spells. Potions, Empathic Healing, Self Sacrifice, and First Aid affect Celts normally. Effects removed by healing (such as Disable) are still removed by a healing spell of the appropriate number, but the Celt only receives the reduced amount of numerical healing.
Â
Satyrs- May use the Entangle effect for free once per event. This is a Combat Call. It is not a spell. It can be delivered by packet or weapon strike.
Â
Mokgor (Orcs)- Resist one Waylay effect and one Disarm effect per event.
Â
Â
Optional Racial Transfer:
Â
A CRO Player may choose to adopt one of the Knight Blades Player Character Races instead of keeping the CRO Race. It must be one of the equivalents listed below. You must abide by the Costuming Requirements of the Knight Blades rules.
Â
Â
Player Character Race Equivalents (CRO to Knight Blades):
Â
The Folk- Humans
Â
Dwellers- Humans
Â
Torvaar- High Elves
Â
Fayenvaar- Wild Elves or Wood Elves
Â
Baelenvaar- Dark Elves
Â
Drekhtnir- DwarvesÂ
Â
Drekhtgar- Deep Dwarves
Â
Gaol- Hybrids
Â
Raksha- Hybrids or Cat-Kin
Â
Nymorians- Hybrids
Â
Gendran- Ophidians
Â
Celts- Humans
Â
Satyrs- Fauns
Â
Mokgor- Half Orcs
Â
Â
Improved Racial Advantages:
Â
You may purchase the Improved Racial Advantage for you Player Character. It will be a second/doubled use of the racial bonus already listed. For example, Drekhtgar (Deep Dwarves) can resist one Trip effect and one Poison effect per event and gain an extra Hit Point at night. The Improved Racial Advantage would result in resisting 2 Trips and 2 Poisons, and also gaining a total of 2 extra Hit Points at night.
Â
If you choose to convert the character to a Knight Blades Race, then the Improved Racial Advantage can be purchased as usual for a Player Character of that Race.
Â
Â
Player Character Starting Equipment:
Â
In order to compensate for the loss of all items from CRO, your Player Character will be given an enhanced starting equipment package.Â
Â
Knight Blades will be giving each converted PC the Starting Equipment Package that is listed in the rulebook. In addition to the standard package for new Players, we will give you five random potions.
Â
Your coins from CRO will be honored as viable currency. A gold coin (either type) will equate to one Gold Piece in Knight Blades. Silver coins will be valued as Silver Pieces.
Â
Any magic item you may have possessed will be converted into a nonmagical Item of Quality, as it has somehow lost its magical abilities crossing through The Penumbra. However, it is theoretically possible for the item to regain some or all of its magical abilities. This restoration would be an In-Game endeavor and must be accomplished through In-Game means.
Â
Â
The Gods from CRO:
Â
The gods from the CRO world will continue to grant spells. The exact details of how this is possible must be discovered In-Game. The following list may prove helpful, should your Player Character choose to carry on the worship of CRO deities.
Â
Equivalent Deities (CRO to Knight Blades):
Â
Lisana – Light, any Light undergod
Charnox – Nekros, any Dark undergod
Garmandis – Nexus, Aureus, Karma, Halcyon
Dessidra – Sylvik
Ohmaia – Urgo, Arcana
Sarness – Clandesta, Urgo, Tempesta
Korthon – Bellicose, Nexus
Barbarus – Bellicose, Kull, Tempesta, Sepsis
Areesia – Phoenix, Sylvik
Rishnaak – Sepsis, Tempesta, Sylvik
Mentarus – Nemesus, Nexus
Severin – Sepsis
Â
The Player Character may keep on referring to the deity by the old name from CRO, or may accept the new Knight Blades name. However, any Player Character receiving spells from a deity will have the Knight Blades name of the deity on the character sheet. In the case of multiple equivalent deities, the Player is allowed to decide which will be written on the sheet.
Jay
Knight Blades Staff
“Did you read the rulebook?â€
Knight Blades Staff
“Did you read the rulebook?â€